Note that checkerboard pattern used by Dither, makes an image harder to compress. No settings yet, beyond switching it on or off in the top section. #define VignetteCenter float2(0.500, 0.500) // Center of effect. #define VignetteSlope 8 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteAmount -1.00 // Strength of black. #define VignetteRadius 1.00 // lower values = stronger radial effect from center #define FogColor float3(0.00, 0.00, 2.55) //what color to remove - default is blue #define Defog 0.010 //How much of the color tint to remove #define radius2 0.8 //Raising this seems to make the effect stronger and also brighter #define HDRPower 1.10 //Strangely lowering this makes the image brighter #define Vibrance 0.4 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define show_sharpen 0 // Visualize the strength of the sharpen (multiplied by 4 to see it better)
#define splitscreen 0 // Enables the before-and-after splitscreen comparison mode.
ENBSERIES V0.308 FREE
I designed the pattern for offset_bias 1.0, but feel free to experiment. #define offset_bias 1.0 // (1.0) Offset bias adjusts the radius of the sampling pattern. #define pattern 4 // Choose a sample pattern - 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define sharp_clamp 0.040 // Limits maximum amount of sharpening a pixel recieves - Default is 0.035 #define sharp_strength 0.9 // (0.2-2.0)Strength of the sharpening #define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster) #define SMAA_CORNER_ROUNDING 10 // Determines the percent of antialiasing to apply to corners.
#define SMAA_MAX_SEARCH_STEPS_DIAG 16 // Determines the radius SMAA will search for diagonal aliased edges #define SMAA_MAX_SEARCH_STEPS 32 // Determines the radius SMAA will search for aliased edges #define SMAA_THRESHOLD 0.12 // (0.08-0.20) Edge detection threshold I think the shader itself works, but the default settings need a lot of work. #define USE_DPX 0 //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor This lessens banding artifacts (mostly caused by vignette) #define USE_DITHER 0 //Applies dithering to simulate more colors than your monitor can display. #define USE_VIGNETTE 0 //Darkens the edges of the image to make it more look like it was shot with a camera lens. #define USE_VIBRANCE 1 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
ENBSERIES V0.308 MOVIE
#define USE_TECHNICOLOR 0 // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_HDR 1 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_BLOOM 0 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_LUMASHARPEN 1 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
' Description: "smaa and sharp, hrd, vibrance, sepia" /